![]() It’s a fast game that requires multiple playthroughs, and by establishing a light mood and catering to their inattentiveness, players felt comfortable moving through as quickly as possible. ![]() And that’s a shame, in that Borderlands always benefited from not taking itself too seriously. By comparison, I don’t feel as though FL4K, who I chose for my playthrough, follows a specific trope, and what few lines he has do little to form a personality.Īs the game moves on, it becomes clear that a more subdued Borderlands is here to stay. These light, contemporary spins on the RPG classics used to reinforce the character-building aspect of the game while providing a familiar starting point to jump from. ![]() Part of the appeal of past Borderlands classes was how closely they resembled those from traditional RPGs: Gaige the Mechromancer (Necromancer), Salvador the dual-wielding Gunzerker (Berserker), Mordecai the Sniper (Archer). Despite a few scattered holotapes, I feel I hardly know my character, which is a shame in a game where the classes are among the strongest features. It’s hard to invest in the new characters, in part because we aren’t given much time to “sit” with them. If you participated in the hype campaign leading up to the release, you likely have a far better grip on the whos and whats of Borderlands 3, given how much the supplementary material was expected to carry the game’s writing. This effort to usher players into the game quickly leads to a lot of glossing-over in terms of key information in the first opening hours, there’s not a sufficient amount of lead-in to the backstory or proper introduction to its new characters. Immediately we are thrust into the action, a mission to slaughter an entire bandit camp greeting us on the bus ride to Covenant Pass, and it’s business as usual from there on out. Is this relationship salvageable? Or have we just drifted too far apart?įrom the opening moments of Borderlands 3, the game wastes no time picking up right where the last game left off. Sure, that could be said of most game sequels, but it goes double for one that I’ve poured hundreds of hours into. For a new Borderlands to maintain my interest after all these years, it would have to improve upon its formula while retaining just enough of what made me love it in the first place. Between that and its sense of humor, the game always seemed to be having as much fun as I was.īut a lot has happened in the years since Borderlands 2 was released, and my idea of what makes a game enjoyable has changed, too. Its Diablo-like approach to weapons, with the ever-elusive promise of that one perfect piece of loot, was addicting to me. It was among the first I ever played in online co-op. It was the series that taught me how to play first-person shooters. For all the Borderlands series’ childish faults, there was still a lot to love. I had been looking forward to reminiscing with Borderlands 3. ![]() Sometimes you can’t rekindle a friendship, only appreciate what you once had. Just because you liked someone once doesn’t mean you still have to be friends. And at some point in the interaction, you’re grateful for that. Talking to them isn’t the same as it once was, but after so many years, you don’t expect it to be. Playing Borderlands 3 feels a bit like running into an old friend you don’t really hang out with anymore.
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